“So let’s say after ten years, we might have a massive database of items that can connect to any game engine, rather than being beholden to a particular one.”
– Artist
Danielle Brathwaite-Shirley, imagining a CGI-based practice that is not limited to Unity—or
any proprietary videogame engine. Chatting with
Logic(s)’ Tendai Mutambu, Brathwaite-Shirley shares her plans to move beyond the white cube and engage “a wider gaming community, rather than just an art community.”