2024/09/11

Danielle Brathwaite-Shirley Doesn’t Want to Be Tied to a Game Engine

“So let’s say after ten years, we might have a massive database of items that can connect to any game engine, rather than being beholden to a particular one.”
– Artist Danielle Brathwaite-Shirley, imagining a CGI-based practice that is not limited to Unity—or any proprietary videogame engine. Chatting with Logic(s)’ Tendai Mutambu, Brathwaite-Shirley shares her plans to move beyond the white cube and engage “a wider gaming community, rather than just an art community.”
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