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Newsticker, link list, time machine: HOLO.mg/stream logs emerging trajectories in art, science, technology, and culture––every day
“So let’s say after ten years, we might have a massive database of items that can connect to any game engine, rather than being beholden to a particular one.”
– Artist Danielle Brathwaite-Shirley, imagining a CGI-based practice that is not limited to Unity—or any proprietary videogame engine. Chatting with Logic(s)’ Tendai Mutambu, Brathwaite-Shirley shares her plans to move beyond the white cube and engage “a wider gaming community, rather than just an art community.”
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