“The game ends when you’re so deep in the hole that there is no light anymore, the screen is just black and you have, like, trillions of dollars.”
– Software artist
Sarah Friend, on her alegorical crypto clicker game
Clickmine (2017), “where you get this little procedurally generated piece of land and as you click, you are digging a hole and the hole gets deeper and deeper and deeper, and you get richer and richer and richer.”