“It’s not just like going out and buying a chair. There are issues of IP, of the end-user license agreements. We had to talk some producers into changing the EULA for us.”
– MoMA Senior Curator
Paola Antonelli, on the complexities of building the museum’s videogame collection that’s now on view (in its entirety!) as part of the “
Never Alone” exhibition. “Designers want their work to be in the museum, of course,” Antonelli notes. “It’s the lawyers that stop them.”