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Newsticker, link list, time machine: HOLO.mg/stream logs emerging trajectories in art, science, technology, and culture––every day

Seeding the intersection of agriculture and activism, “Art Farm” opens at the Doris McCarthy Gallery at the University of Toronto Scarborough. At the invitation of curator Amish Morrell, artist Shannon Gerard and the Outdoor School and Futurefarmers collectives, “model new—and old—ways of land stewardship.” The latter presents documentation of Soil Procession: A Movement of Soil from the Country to the City (2015, image), a parade transporting soil from 50 Oslo-area farms to a communal bakehouse and grain field.

“The things they were saying television would do to us and do to our culture are right. For better and for worse, they saw it all coming, and they described a world way less warped and deranged by all this than the one we actually live in.”
New York Times columnist and podcaster Ezra Klein, on how the internet and social media put the warnings of prominent 20th-century media theorists Marshall McLuhan and Neil Postman about the societal impacts of modern media to shame

Canadian software artist Sarah Friend shares a batch of freshly minted Memoryforms (2024), the collaborative on-chain memorial for her NFT Lifeforms (2021) that invites past carers to inscribe a message. Widely celebrated as one of the more interesting social experiments in the Web3 space, token holders had 90 days to keep their NFT entity alive by giving it away to another carer. As one owner of several (now dead) Lifeforms laments: “I wish I had set calendar notifications to take better care of my pack.”

“People would answer yes or no to a question that I put up. And for about 16 years after that, I was not invited to participate in anything at the Museum of Modern Art.”
– Conceptual artist Hans Haacke, recalling Poll of MoMA Visitors (1970), an installation that asked museum visitors to weigh in on political issues (some involving MoMA patrons). The subject of a generous profile by M.H. Miller, Haacke discusses his careerlong institutional critique—and the chilly reception he received from art world powerbrokers.

Advocating for ecological sustainability and solidarity, “Breath(e): Toward Climate and Social Justice” opens at the Hammer Museum in Los Angeles. Guest curators Glenn Kaino and Mika Yoshitake present newly commissioned works from Cannupa Hanska Luger, Garnett Puett, Lan Tuazon, Ron Finley, and Mel Chin that “deconstruct polarized political attitudes surrounding climate justice.” Twenty international artists including Ryoji Ikeda (image: point of no return, 2018), ikkibawiKrrr, and Xin Liu also contribute.

Exploring temperature and information, Agustina Woodgate’s “More Heat Than Light” opens at Stroom Den Haag (NL). Drawing on three years of research at QuTech, the Argentinian artist activates materials and variables from quantum communication—diamonds, lenses, time, and temperature. Featured works include Future Star (2024), a thermal printer that outputs a climate log, and Radiations (2024, image), an array of infrared lamps and sensors with poems etched on them.

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“An unrecognized pop art masterpiece, a proto-GIF, a sarcastic, feminist work, an affirmation of autonomy, and a slap in the face as much to the conservative, technophobic academy as to the technofetishist, male-dominated world of technology.”
– Critic and curator Domenico Quaranta, celebrating Rebecca Allen’s 1974 computer animation Girl Lifts Skirt in his laudatio of the American artist and latest DAM Digital Art Award winner during the opening of Allen’s DAM Projects solo show

After honouring her with the 5th DAM Digital Art Award (nomination via critic Domenico Quaranta), DAM Projects Berlin celebrates American artist Rebecca Allen with a solo show. An early innovator of CGI and computer animation—the 1974 punchcard-generated sequence Girl Lifts Skirt (image) is considered one of the first pieces of feminist computer art—Allen is renowned for foregrounding “the body within technology” and collaborating with fellow icons Twyla Tharp, David Byrne, Kraftwerk, and Nam June Paik.

Chia Amisola’s desktop and browser performance I Miss Every Sound I’ve Ever Heard, Does Anyone Feel The Same? (2024) takes over the window display of Künstlerhaus Bethanian, tantalizing Berliners with a dreamy net art narrative on sound, memory, and the body. Part of the ongoing Robert-Seidel-curated screening series “Phantom Horizons,” the Filipino internet artist’s hypertext choreography delves into the hidden layers of the Web, revealing its preset configurations and intimate connections within its digital infrastructure.

“There is this instrumental notion underlying all AI generators that people simply want good-enough art without any effort, but for many users the process of creating worlds in Roblox is the fun part.”
– Indie game designer and educator Paolo Pedercini aka Molleindustria, rebuking Roblox’ generative AI agenda in an interview that MIT Technology Review decided not to publish. “You’d think academic outlets don’t have to suck up to game companies but nope, they basically just republished Roblox’s press release.”

Sarah Ancelle Schönfeld presents a new experimental photo series in her solo exhibition “Labor Lab” at Schering Stiftung’s Project Space in Berlin. By dropping solvents of drugs and hormones—endogenous substances such as breast milk, pharmacological substances such as the contraceptive pill—on pre-exposed negatives, the German artist creates forms that “cast an aesthetic spell,” highlighting the complexi issues surrounding the control mechanisms of female reproduction.

“Half the parts, half the cost, and 95% less production tools mean America can mass-produce whole batteries of Barracuda at a scale that can beat China,” gloats Anduril co-founder Palmer Luckey on X. Announcing his autonomous cruise missile system Barracuda-M with a slick cel-shaded video, the VR-inventor-turned-arms-dealer talks up the design on social media. While shiny Pentagon weapons are nothing new, Luckey notably (and unscrupulously) brings Silicon Valley know-how to weapons manufacturing.

“So let’s say after ten years, we might have a massive database of items that can connect to any game engine, rather than being beholden to a particular one.”
– Artist Danielle Brathwaite-Shirley, imagining a CGI-based practice that is not limited to Unity—or any proprietary videogame engine. Chatting with Logic(s)’ Tendai Mutambu, Brathwaite-Shirley shares her plans to move beyond the white cube and engage “a wider gaming community, rather than just an art community.”

A new “living” artwork by Franco-German collective Troika opens at the University of Cambridge, exploring the idea of “ecological simulacra” and how, increasingly, the virtual informs the real. Third Nature (2024) consists of 15 trees planted in a grid pattern typically associated with software plug-ins and material libraries for digital landscape generation. “We were intrigued with how technological tools are shaping the way we perceive, depict, and construct our environment and nature.”

“And now here is the tech-backed neoliberal Governor of California, astroturfing the ‘usefulness’ of AI, the tech industry’s only growth idea, by sacrificing the homeless to the whims of the black box.”
– Fringe finance critic David Z. Morris, excoriating California Governor Gavin Newsom’s recent call for Large Langue Model developers to help solve the state’s housing and homelessness crisis. The request is a “mix of cynicism, indoctrination, and stupidity,” writes Morris.
OUT NOW:
Cameron Abadi
Climate Radicals
Foreign Policy editor Abadi profiles Letzte Generation and other German climate activists, measuring the gap between their urgent calls to action and lacklustre environmental policy reform.
“We will never go broke sucking the corpse of blue-chip 20th century abstraction. (but with code!)”
– Canadian GIF wrangler Lorna Mills, on yet another Sotheby’s NFT auction featuring usual suspects like Tyler Hobbs, Erick Calderon aka Snowfro, Dmitri Cherniak, and Larva Labs that resurface age-old aesthetics digitally
“We want to get people into environments where they’re having a lot of fun, and they’re in a flow state, and that allows us to do something called consolidation of memory—to get them building new neural pathways.”
– DeepWell DTx co-founder Ryan Douglas, explaining the goal of therapeutic videogames. His studio’s VR “mental health action shooter” Zengence is one of a new breed of games with FDA clearance to treat stress and high blood pressure (alongside medication). Their next targets: anxiety and depression. [quote edited]

German visual artist and experimental filmmaker Robert Seidel premieres a new AV performance, sediments (2024), at Berlin’s Alte Münze, animating a 20-meter LED wall with his signature abstract gestures and painterly motion. Created using TouchDesigner and accompanied by a cinematic soundscape featuring Seidel’s recorded improvisations for prepared piano, the work wrangles with (and offers respite from) constant information overload and the loss of shared experiences in an era of hyper-atomization.

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