Andrew Lovett-Barron on “Functional Immersion”
Following a recent rumination on peripheral devices, software designer and researcher Andrew Lovett-Barron weighs in on emergent interaction paradigms for VR. Backing away from his initial skepticism towards the medium, he uses Valve’s Half-Life: Alyx (perhaps the gold standard in VR gaming thus far) to think through the state of nuanced interactions and design constraints. Most metaverse cheerleading skips over the fact that our current interaction paradigms will not facilitate the ‘total immersion’ being promised; taking cues from a colour grading tool and a biomechanical keypad, Lovett-Barron thinks through what “functional immersion,” an immersion as situated in purpose-built hardware as HD graphics, could look and feel like for users.
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