2024/10/07

Activist Finds Inspiration (And Organization) in Videogame Industry

“In the fifteen years that I was part of the frontline activist left, we never learned these things.”
This Machine Kills guest and videogame industry critic Marijam Did, on how activists could learn a lot about collaboration and productivity from the agile and scrum software development methodologies used to make games. “We were fighting for crumbs,” she says of the chronic disorganization she encountered in activist circles.
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